Masahiro Sakurai on Creating Games (2022)

Season 3

Masahiro Sakurai on Creating Games (2022) subtitle poster

Subtitles for: Masahiro Sakurai on Creating Games (2022)

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Country JP
Release 24 Aug 2022
Language JA
Director Masahiro Sakurai
Type TV Series Returning Series

Cast

👤
Masahiro Sakurai Masahiro Sakurai
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Season 3 — Select Episode

E01
S03E01
What is “Play”? [Game Essence]
E02
S03E02
Blade Trails [Effects]
E03
S03E03
Let Them Skip, Let Them Pause [UI]
E04
S03E04
Flipped Animation [Animation]
E05
S03E05
Customization Lets Your Imagination Play [Planning & Game Design]
E06
S03E06
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
E07
S03E07
Dealing With Color Disparity [Graphics]
E08
S03E08
Giving Feedback for Sound Effects [Audio]
E09
S03E09
Show the Actual Game! [Marketing]
E10
S03E10
Staying True to Your Concept [Work Ethic]
E11
S03E11
Faithfulness Comes First in Licensed Games [Game Essence]
E12
S03E12
Randomness Spices Games Up [Design Specifics]
E13
S03E13
Turning Gift-Giving Into a Game [Grab Bag]
E14
S03E14
Don’t Put Decisions Off [Team Management]
E15
S03E15
Motion Blur [Graphics]
E16
S03E16
Game Essence in Action Games [Game Essence]
E17
S03E17
A: Work Ethic 1 (Category Compilation) #01~#10
E18
S03E18
Animation Blending [Animation]
E19
S03E19
Debug Mode [Programming & Tech]
E20
S03E20
C: Planning & Game Design 1 (Category Compilation) #01~#09
E21
S03E21
Crafting “Similar” Games [Planning & Game Design]
E22
S03E22
Button Settings [UI]
E23
S03E23
Competition and Abundance [Work Ethic]
E24
S03E24
A World Without Footprints [Grab Bag]
E25
S03E25
Presenting Scores [Planning & Design]
E26
S03E26
Making Effects the Right Size [Effects]
E27
S03E27
B: Game Essence 1 (Category Compilation) #01~#06
E28
S03E28
Handicap Systems [Design Specifics]
E29
S03E29
Making "Work" Games Fun [Game Essence]
E30
S03E30
Balancing Ambient Sounds [Audio]
E31
S03E31
Making the Imaginary Feel Real [Graphics]
E32
S03E32
Using Parameters to Establish Characters [Planning & Game Design]
E33
S03E33
Playing Games in Front of Other People [Marketing]
E34
S03E34
Bug Testing Systems [Team Management]
E35
S03E35
1986: The Year of Legend [Grab Bag]
E36
S03E36
Portraying Fingers [Animation]
E37
S03E37
Advancing Text [UI]
E38
S03E38
Say It, and It Might Come True [Work Ethic]
E39
S03E39
Better Than Not Being Able to Beat the Game [Game Essence]
E40
S03E40
D: Design Specifics 1 (Category Compilation) #01~#08
E41
S03E41
A World with Less Color [Planning & Game Design]
E42
S03E42
Final Output [Graphics]
E43
S03E43
Storage Tips [Grab Bag]
E44
S03E44
Transparency Features [Programming & Tech]
E45
S03E45
Average and Mediocre Are the Same Thing [Design Specifics]
E46
S03E46
Mandatory Strategies and Strategic Balance [Game Essence]
E47
S03E47
E: Team Management 1 (Category Compilation) #01~#07
E48
S03E48
Play Testing Keeps Going [Team Management]
E49
S03E49
Computer-Controlled Players [Planning & Game Design]
E50
S03E50
Using Other Songs for Audio Reference [Audio]
E51
S03E51
Flashing Effects [Effects]
E52
S03E52
Destroying One Wall [Graphics]
E53
S03E53
Always Keep Attack Collision in Mind [Animation]
E54
S03E54
Targeting and Market Research [Marketing]
E55
S03E55
Gameplay as Part of a Live Performance [Grab Bag]
E56
S03E56
Echo Chambers [Work Ethic]
E57
S03E57
Adding Help Text to Menus [UI]
E58
S03E58
Game Essence in Strategy Games [Game Essence]
E59
S03E59
Online Updates [Design Specifics]
E60
S03E60
Manga-like Visuals [Graphics]
E61
S03E61
In-Game Cutscenes [Planning & Game Design]
E62
S03E62
F: Graphics 1 (Category Compilation) #01~#06
E63
S03E63
Directors and Producers [Team Management]
E64
S03E64
Start with the Climax [Planning & Game Design]
E65
S03E65
The Limitations of Skeletons [Animation]
E66
S03E66
When Ideas Won't Come [Work Ethic]
E67
S03E67
How Good Were the Player’s Actions? [Game Essence]
E68
S03E68
Famicom and NES Audio [Audio]
E69
S03E69
Making Things Clear, Even Without Words [UI]
E70
S03E70
Turning Anything Into a Competitive Game [Grab Bag]
E71
S03E71
Being Kind to Beginners [Planning & Game Design]
E72
S03E72
Establishing Characters Through Their Design [Graphics]
E73
S03E73
The Limitations of Particle Effects [Effects]
E74
S03E74
Smash Bros. DOJO!! [Marketing]
E75
S03E75
Speedy Screen Transitions [Design Specifics]
E76
S03E76
Amplify Both Strengths and Weaknesses [Game Essence]
E77
S03E77
G: Animation 1 (Category Compilation) #01~#09
E78
S03E78
Elementary School Play Testers [Team Management]
E79
S03E79
Never Get Into Fights [Work Ethic]
E80
S03E80
Be Mindful of the Time Players are Giving You [Planning & Game Design]
E81
S03E81
Rotation on Two Axes [Animation]
E82
S03E82
H: Effects 1 (Category Compilation) #01~#06
E83
S03E83
CRT Displays [Grab Bag]
E84
S03E84
Odds and Ends of Supervising: Sora Edition [Graphics]
E85
S03E85
HUDs [UI]
E86
S03E86
I: Audio 1 (Category Compilation) #01~#07
E87
S03E87
What Happens When You Shift the Center of Gravity? [Design Specifics]
E88
S03E88
Give Yourself a Handicap When Balancing Your Game [Game Essence]
E89
S03E89
No Masterpiece Has Bad Audio [Audio]
E90
S03E90
A Director’s Job is to Trim [Team Management]
E91
S03E91
Mr. Iwata [Grab Bag]
E92
S03E92
Up is Down, and Down is Up [Work Ethic]
E93
S03E93
J: UI 1 (Category Compilation) #01~#08
E94
S03E94
K: Programming & Tech 1 (Category Compilation) #01~#05
E95
S03E95
M: Grab Bag 1 (Category Compilation) #01~#09
E96
S03E96
Masahiro Sakurai on Creating Games: Finale Special
E97
S03E97
N: Game Concepts 1 (Category Compilation) #01~#05
E98
S03E98
L: Marketing 1 (Category Compilation) #01~#07
E99
S03E99
A: Work Ethic 2 (Category Compilation) #11~#20
E100
S03E100
B: Game Essence 2 (Category Compilation) #07~#15
E101
S03E101
C: Planning & Game Design 2 (Category Compilation) #10~#18
E102
S03E102
D: Design Specifics 2 (Category Compilation) #09~#18
E103
S03E103
E: Team Management 2 (Category Compilation) #08~#15
E104
S03E104
F: Graphics 2 (Category Compilation) #07~#13
E105
S03E105
G: Animation 2 (Category Compilation) #10~#18
E106
S03E106
H: Effects 2 (Category Compilation) #07~#11
E107
S03E107
I: Audio 2 (Category Compilation) #08~#14
E108
S03E108
J: UI 2 (Category Compilation) #09~#15
E109
S03E109
K: Programming & Tech 2 (Category Compilation) #06~#09
E110
S03E110
M: Grab Bag 2 (Category Compilation) #10~#14
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