Masahiro Sakurai on Creating Games (2022)

Season 2

Masahiro Sakurai on Creating Games (2022) subtitle poster

Subtitles for: Masahiro Sakurai on Creating Games (2022)

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Country JP
Release 24 Aug 2022
Language JA
Director Masahiro Sakurai
Type TV Series Returning Series

Cast

👤
Masahiro Sakurai Masahiro Sakurai
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Season 2 — Select Episode

E01
S02E01
Flash, Blast, and Smoke [Effects]
E02
S02E02
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
E03
S02E03
Team Digital or Team Physical? [Grab Bag]
E04
S02E04
Kirby Air Ride [Game Concepts]
E05
S02E05
Don't Wait to Speak Your Mind [Team Management]
E06
S02E06
Don't Anchor Your Center Point [Design Specifics]
E07
S02E07
Attack Poses [Animation]
E08
S02E08
Get the Sense of Scale Right [Graphics]
E09
S02E09
Good Errands and Bad Errands [Planning & Game Design]
E10
S02E10
Falling Sells the Feeling of Flight [Game Essence]
E11
S02E11
Sora's Work-From-Home Strategies [Grab Bag]
E12
S02E12
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
E13
S02E13
Put Parameters in Brackets [Programming & Tech]
E14
S02E14
Game Music and Ambient Sounds [Audio]
E15
S02E15
Directors Need to Be Unique [Work Ethic]
E16
S02E16
Do We Really Need Enemies? [Game Essence]
E17
S02E17
Competing with the Past [Grab Bag]
E18
S02E18
Say No to Slow! [Design Specifics]
E19
S02E19
Meteos [Game Concepts]
E20
S02E20
Consider Rewards First [Game Essence]
E21
S02E21
Learn to Count Frames! [Planning & Game Design]
E22
S02E22
Follow-Throughs Make the Impact [Animation]
E23
S02E23
Loading Screens [UI]
E24
S02E24
Visual Effects in Slow Motion [Effects]
E25
S02E25
Marketing is Multiplicative [Marketing]
E26
S02E26
Games and Eye Strain [Grab Bag]
E27
S02E27
Do Competitive Games Have to Be Complex? [Game Essence]
E28
S02E28
Just Do It Already! [Work Ethic]
E29
S02E29
Units of Speed [Design Specifics]
E30
S02E30
Making Tutorials Feel Natural [Planning & Game Design]
E31
S02E31
Game Essence in Falling-Block Puzzle Games [Game Essence]
E32
S02E32
Mastering Up [Grab Bag]
E33
S02E33
Ten People Can Produce Seven People's Work [Team Management]
E34
S02E34
Audio as Fiction and Non-Fiction [Audio]
E35
S02E35
Supervising Art Through Retouches [Graphics]
E36
S02E36
Exaggerate to Make Up for Information Loss [Animation]
E37
S02E37
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
E38
S02E38
Emphasizing Text [UI]
E39
S02E39
Using Tickets to Manage Tasks [Programming & Tech]
E40
S02E40
Praise the Player! [Planning & Game Design]
E41
S02E41
The Family Computer (and the NES) [Grab Bag]
E42
S02E42
Dying Comes as a Relief? [Game Essence]
E43
S02E43
How I Stuck With My Column [Work Ethic]
E44
S02E44
An Up-Close Look at Smash Bros. Stages [Graphics]
E45
S02E45
Development Secrets of the Original Kirby [Grab Bag]
E46
S02E46
Paint an Accurate Picture of Your Game [Marketing]
E47
S02E47
Behavior at Ledges [Design Specifics]
E48
S02E48
Screen Shake [Effects]
E49
S02E49
Don't Be Unresponsive [Planning & Game Design]
E50
S02E50
Mountain Climbing Is More Than Just Climbing [Game Essence]
E51
S02E51
Posing Suggestions [Animation]
E52
S02E52
Voice Recording [Audio]
E53
S02E53
Super Smash Bros. Brawl [Game Concepts]
E54
S02E54
Don't Rely on a "Plan B" [Work Ethic]
E55
S02E55
Canceled Games [Grab Bag]
E56
S02E56
Menus Define Your World [UI]
E57
S02E57
Branching Tastes [Work Ethic]
E58
S02E58
Game Writing is Unique [Planning & Game Design]
E59
S02E59
Explain Ideas to Everyone at Once [Team Management]
E60
S02E60
The Basics of Pixel Art [Graphics]
E61
S02E61
♪ PRESS START [Grab Bag]
E62
S02E62
Make Retries Quick [Game Essence]
E63
S02E63
Family BASIC [Programming & Tech]
E64
S02E64
Maps Are Game Screens, Too [Design Specifics]
E65
S02E65
The Fun in Picking Sides [Planning & Game Design]
E66
S02E66
Squashing and Scaling [Animation]
E67
S02E67
Game Demos [Marketing]
E68
S02E68
Daily Report Suggestions [Team Management]
E69
S02E69
Games During My Childhood [Grab Bag]
E70
S02E70
Kid Icarus: Uprising [Game Concepts]
E71
S02E71
Broad Input, Broad Output [Work Ethic]
E72
S02E72
Arranging Music [Audio]
E73
S02E73
Is Your Game Appealing Enough to Start Over? [Game Essence]
E74
S02E74
Motion Sickness in 3D Games [Planning & Game Design]
E75
S02E75
Unifying Visual Style [Graphics]
E76
S02E76
Hit Marks [Effects]
E77
S02E77
The Team Behind Super Smash Bros. Brawl [Grab Bag]
E78
S02E78
Color-Coding Your Game [UI]
E79
S02E79
Game Essence in Shooting Games [Game Essence]
E80
S02E80
Super Smash Bros. for 3DS / Wii U [Game Concepts]
E81
S02E81
Bug Testing Never Ends [Team Management]
E82
S02E82
Staying Organized with Hierarchical Outlines [Planning & Game Design]
E83
S02E83
A Fight Between Live Action and Animation [Graphics]
E84
S02E84
Guidelines [Grab Bag]
E85
S02E85
Masahiro Sakurai on Creating Games Introduction Video
E86
S02E86
Unexpected Results [Design Specifics]
E87
S02E87
Damage Animations [Animation]
E88
S02E88
Official Websites [Marketing]
E89
S02E89
Keep Your Internal Pressure High [Work Ethic]
E90
S02E90
Knockback in Super Smash Bros. [Programming & Tech]
E91
S02E91
The Original Piece is Always Right [Audio]
E92
S02E92
Make Important Elements Bigger [UI]
E93
S02E93
More Game Essence Means Less Broad Appeal [Game Essence]
E94
S02E94
Show and Tell: Some Rare Belongings [Grab Bag]
E95
S02E95
The Perils of Interpolation [Animation]
E96
S02E96
Planning Your Game’s Rewards [Planning & Game Design]
E97
S02E97
Do Graphics Impact Fun? [Graphics]
E98
S02E98
Billboards [Effects]
E99
S02E99
Flick Input [Design Specifics]
E100
S02E100
Special Crossover! #1 [Special]
E101
S02E101
Special Crossover! #2 [Special]
E102
S02E102
Special Crossover! #3 [Special]
E103
S02E103
The Majority Shouldn't Always Rule [Work Ethic]
E104
S02E104
The Shoryuken Command [Game Essence]
E105
S02E105
Super Smash Bros. Ultimate [Game Concepts]
E106
S02E106
Avoiding Comparison [Planning & Game Design]
E107
S02E107
Making Games as Part of a Company [Team Management]
E108
S02E108
Fighter Reveal Videos [Marketing]
E109
S02E109
Making Sequels [Planning & Game Design]
E110
S02E110
Odds and Ends of Supervising [Graphics]
E111
S02E111
Facial Animations [Animation]
E112
S02E112
Strong Attack, Light Reverb [Audio]
E113
S02E113
Game & Watch Designs [Grab Bag]
E114
S02E114
I Want to Choose Fast! [UI]
E115
S02E115
The Pros and Cons of Leaderboards [Game Essence]
E116
S02E116
The Power of Suggestion [Work Ethic]
E117
S02E117
How Multiple People Work on One File [Programming & Tech]
E118
S02E118
Teaching Players How to Play [Design Specifics]
E119
S02E119
Making Things Look Miniature [Graphics]
E120
S02E120
It’s Easier If They Already Know [Planning & Game Design]
E121
S02E121
Creators Change, Too [Grab Bag]
E122
S02E122
Finish Everything Within the Day [Team Management]
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